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Joined: Dec 2007 Gender: Female  Posts: 275 Location: Haven city Karma: 2 |  | Jak 2 walkthrough 6 « Thread Started on Jan 26, 2008, 4:53pm » | |
5E - The Shadow Reveals Himself *******************************************************************************
All excited about finally getting to see the Shadow? Well, you should be! Again, I'm just too cool to spoil everything that happens, so I'll just cut to the chase and tell you what your next mission is. You need to go to Haven Forest and take out some Metal Head Scouts.
Catch Scouts in Haven Forest ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
En route to the teleporter, that female mechanic you met during one of Krew's missions will call you up and tell you that you'll need her Jet-Board to catch the scouts. She left it by the teleporter, so J&D will automatically pick it up before warping to the forest.
Use the platform highlighted by the pillar of yellow light to reach the forest. This mission is so easy, one might compare it to eating pie (mmm...pie). You just need to find all five scouts (they're all in very conspicuous locations) and chase them down until you catch them. Aside from what I just told you, there's very little walking-through to be done, so I'll just shut up and let you do this for yourself. Have fun!
If you want, you can check the bazaar for a new mission before taking up the Shadow's next offer, but I'm going to write for the Shadow first. Your choice. Anyway, the Shadow tells you to escort that little kid over to Kor at the Power Station.
Escort Kid to Power Station ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mission is more annoying than it is difficult. What makes it so annoying? For one thing, the stupid little kid charges headlong into groups of pissed off Krimzon Guardsmen. The best way to complete his mission is to whip out your Scatter Gun and use it to keep any foes at bay. Don't worry about killing them; just ward them off, as the mission will end if they get too close to the kid. Just stay near the kid and fire your gun often - it works.
The mission gets significantly easier when you reach the zoomer. Apparently, the kid only likes this zoomer; no other one will do, so you have to stick your neck way out to please him. Kids these days...Just head for the yellow icon on the map and fly low to avoid the other zoomers and you'll be fine.
You'll have to dismount your vehicle not far from your destination, but since you're so close it isn't too difficult to fend off the KG. If there was any form of money in this game, I'd say this mission is easy money.
After a conversation with Kor, you get to choose your next mission. You can either do the mission Kor tells you about, go help out Krew by destroying some cargo in the port, or check out the bazaar. Go with Kor's mission.
Destroy Equipment at Dig ~~~~~~~~~~~~~~~~~~~~~~~~~~
When you arrive, you should head into the cave and ride the elevator down. Proceed forward and you should spot a few Krimzon Guards below you. Once they notice you, they'll start shooting at you, as well as tossing some grenades your way. Keep your distance and pick them off with your Blaster Weapon.
After you neutralize that threat, you can head down to where they were at and grab the ammo and health in the boxes. Head into the cavern to the left and you?ll encounter a few more KG's, which you should take out from afar while avoiding the explosives they'll lob at you.
Cross over the bridge they were standing in front of and curve up to the right, where you?ll find a platform with some ammo. Collect as much as you need, then hop onto your Jet-Board and grind across the rail leading to the next platform. Head to the left, taking the KG's as you go, and grind across another railing. Quickly dispose of the soldiers over here, and then grind the rail that has three ropes connected to it to cut them down. These ropes are the support cables that you need to destroy.
Continue on down the conveyor belt on the other side and jump up onto the higher platform, rather than making your way down a second conveyor belt. Watch out for the Krimzon Guards up here and grind over three more support cables. Keep moving onwards, grinding across one decently long rail, and you'll find yourself back at that first platform with all the ammo.
To the right of the rail you just came across is a series of ramps that will lead up to your next set of cables. At the top of the ramps is a sole KG, some ammo, and two rails that weave around the tower in the middle. Grind the right one first, taking out all three cables on the first rail and another three on the second.
At this point, you should be standing on a platform with a rail connected to three support cables directly in front of you. Take them down, then head up the conveyor belts on the other side, picking up the ammo and health packs if you need them.
From here, you should have nine cables left to break, and they're all at your fingertips. To the left of the conveyor belt is a rail leading back down to the previous platform. It has three cables connected to it. In front of you is a bar with another three cables on it. Ahead of that is one last curvy rail that has the final three ropes chained to it. Take them down in whatever order pleases you most, then return to Haven City.
If your like me, you'll be tired of seeing all those yellow icons all over the map, so you'll decide to take on Krew's latest mission.
Destroy Cargo in Port ~~~~~~~~~~~~~~~~~~~~~~~
In this mission, you have to take your Jet-Board out into the waters of the port and destroy 15 floating objects in just over two minutes. Each floating object will shatter upon impact, but they all have red mines circling around them. Hit one of these and it'll cause some big damage, not to mention waste your valuable time. If you do happen to hit a mine, I recommend hopping off of the Jet-Board and diving into the water until the blasts have stopped.
The best way I've found to go about completing this mission is to start with the one that is farthest away from all the others and slowly work your way in, using your map to ensure that you don't miss a mine.
Once you finish this mission, ignore your other choices and head for Krew's place. His jobs are usually pretty fun, eh? Anyway, Krew wants you to help out his buddy Brutter, so you get to go save some Lurkers. Lurkers!? Weren't they those guys we killed mercilessly in the first J&D? Meh, I suppose it's worth it to help out if we get a gun upgrade for it.
Rescue Lurkers for Brutter ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mission is one of the easier ones in the entire game. What you need to do is this: find one of the three caged vehicles (yellow dots on your map) and pepper it with fire from a gun of your choice. When it busts up and the Lurker jumps out, lower yourself so it can hop on and deliver him to the new icon on your map before the Krimzon Guard makes mincemeat of him. Do the same for the other two.
When your task is completed, go talk to Krew. He'll send you back down into the sewers to retrieve some Ruby Key. The sewer sucks...
Drain Sewers to find Statue ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After riding the elevator down, head due north and hit the glowing switch on the ground to light the place up. Head down the corridor to the right and you'll come to a pool filled with some nasty-looking water with lizard dudes swimming around in it. Ewww...
No matter how icky that stuff may look, you've got to jump in (or Jet-Board over) to the ramp on the right. At first, you can traverse the path on foot, but it'll soon get too steep and you'll need to use your Jet-Board to reach the end of this tunnel.
At the end of the tunnel is a pool of water with a small platform on the other side. Make your way over there and hit the switch to lower the water level, creating a new path for you to take. Since the statue is still completely flooded, you have to go through the only other path there is.
Now, I'm not sure if you HAVE to use your Jet-Board to get past this area, but I like to because it makes it way more fun. At any rate, you need to make your way down a series of narrow tunnels filled with floating mines (not cool) and spinning toothbrushes of doom (even less cool)! Okay, so I really don't know what those spinning things are, but they hurt if you crash into one!
In any event, the passageway eventually leads to another switch, which you should hit with all your might. This will lower the water level a second time, allowing you to return the way you came (avoiding new obstacles). When you arrive back at the big open room between the two tunnels, you can find a new passage that will lead to your goal.
So what stands between you and your goal? Another passageway filled with treacherous obstacles! Duh, what else? In addition to more mines, there are also more spinning drill-things, and some really big hazards that you need to use a ramp to launch over. Fortunately, one last switch lies at the end of this tunnel. Hit it and return to that big room again.
You should be able to find a small tunnel that leads to the statue, which is now entirely dry. Nice job! Now kick back and watch a hilarious scene. Hmm...What's that? It's already over? THEN GET YOUR LAZY BUTT BACK TO WORK! You?ll find the sewer exit up the stairs to your right.
Go back to Krew's place. En route, Brutter should call you up and tell you about something shiny in the water slums area. Go check it out now, if you want, but I won't cover that mission for a while yet. Anyway, Sig (not Krew) will send you down to Haven Forest to shoot down some camouflaged Metal Heads.
Hunt Haven Forest Metal Heads ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you get to the forest, you'll be happy to know that there are a grand total of 30 Metal Heads you need to take out. Meh, it may seem like a lot, but they go down ridiculously easily.
Basically, you just need to find each MH and take them out. Their camouflage doesn't work all that well, either, you can still see yellow outlines all over them! Even the tougher guys you'll find on the other side of the forest don't take much before they go down.
Once you've finished with that, there are no more Krew missions left to do (for now), so head on down to the Water Slums and see what Brutter was rambling on about earlier.
Check the Water Slums/Get Seal Piece at Water Slums ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Getting the object that Brutter spoke of is as effortless as getting to the icon and stepping into the pillar of light. Getting out, however, is not so simple. It seems the Krimzon Guard think whatever that thing is is pretty, so they decide to kill you and take it.
Escaping this more-than-sticky situation is one of this game's most difficult areas, mainly because there's no tried and true strategy. For one thing, stay out of the water, as it means instant death (some Jak-killing apparatus will appear and do what its name suggests it will). The best way to get through this is to whip out your Vulcan Fury and mow down anyone that comes anywhere near you, slowly progressing towards the icon displayed on your map. Oh, and keep your distance from the red dropships, as their gunfire is unforgiving. Other than that, there isn't much that I can say, so I'll be a pal and shut up.
Lyn Hatler says: "...during the second seal piece grab in the water slums, the best way I found to escape the hordes of KG was to hop on the jet board and try to avoid getting hit. I had to do it several times to get the feel of where I was going, but in the end it was much more effective than shooting everything in sight, since they are shooting back at you and you aren't moving very fast.
At this point, you should have two missions available: one at the bazaar and one from Vin. Check out the bazaar. When you arrive, you'll find Ashelin waiting around, all confident-like. Before long, some Metal Heads appear as if from nowhere and launch an attack. It's up to you and Ashy to stop them!
Intercept Tanker ~~~~~~~~~~~~~~~~~~
There's not a whole lot to say about this here mission -- just go hog-wild on the Metal Heads with your Vulcan. An easy victory.
After this mission, you'll be able to go and talk to the race mechanic again, but Vin's been waiting awhile for us to do his mission, so let's go handle that first, shall we?
Vin will give you some plasmite bombs to blow something up at the Strip Mine, but Daxter (the stupid idiot) accidentally activates them, so you've got only two minutes to dispose of them!
Blow up Strip Mine Eco Wells ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Just getting rid of the bombs won't work here. No, you need to throw one into each of the six eco wells. What fun. As soon as you can, hop onto your Jet-Board and head to the far left corner of the area. Ride up the two conveyor belts and hop onto one of the blocks being carried across the chasm by the crane. The first well is straight back, up against the wall. Ride up the quarter pipe and Jak will toss it in.
The next four are all easy to find, as they're all in the main area. Two sit atop plateaus, while one is ground level, and another is directly to the left of the warp you used to enter this area.
And where might the final eco well be, you ask ever so fervently? To get to it, you need to climb behind the eco well right next to where you start. Do this by going to the left of the well and climb through the rocks (dismount your Jet-Board while doing this). Once you've done that, turn to the right and make your way past the dangerous drill walls. Ahead is a large rift in the ground. Fortunately, there's a platform that you can use to cross over it. The final well is off to the left.
Head back through the teleporter and Kor will assign you a job. You need to go out to the Drill Platform and take down some eco-carrying ship.
Destroy Ship at Drill Platform ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
First things first, hop into the automated turret to your left and it'll start moving for you, so you need only worry about aiming. For this first part, just hold down R1 and aim in the general direction of the attacking foes - they'll drop like flies! Before you can progress through the next gate, your turret will pause and you'll have to shoot down 40 enemies. Easy stuff.
When the gate finally opens, jump out of the turret, shoot down the ballerina-esque enemies that will attack, and get into the next turret. In addition to shooting down flying Metal Heads, you also get your first crack at the eco ship. Wait until it opens a section of itself up to fire at you, then pepper his guns with your own fire. Make sure you watch out for the attacking Metal Heads, though, don't get too concentrated on the ship.
After a bit, the turret will move on and you'll have to get out. Just follow the only path there is and you'll find still another turret. Hop in, of course, and get ready to take down that behemoth of a ship! Just apply whatever worked for you the first time against the ship and it'll work again. When it takes enough damage, the ship will blow into smithereens and you'll be taken to a warp gate. Nice work!
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